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Thursday, October 8, 2026
AlphaMania

Three Pokémon Games That Didn't Get the Appreciation They Deserved

Following a glimpse of world peace courtesy of Pokémon Go, there's no question that the creature-catching series is about as ubiquitous gaming titles in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The ongoing pandemonium around trading card values ensures almost daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Even, unofficial Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Sure, modern titles include small features like these in recent entries—you can play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

Written by

Jennifer Nguyen

A financial analyst with over a decade of experience in global markets, specializing in portfolio management and risk assessment.

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